"pickups"
{
   "healthkit"
   {
     "model"                  "items/healthkit.mdl"
     "frequency"              "5"
     "type"                   "physics"

     "action"                 "playerset health %+25 [100] |0.08|"
      
     "sound"                  "items/medshot4.wav 1 |0.08|"
     
     "onPickup"               "es_xmenu 2 %i ''Healing.'';es_xdelayed 0.01 es_xmenu 2 %i ''Healing..'';es_xdelayed 0.02 es_xmenu 2 %i ''Healing...'';es_xdelayed 0.03 es_xmenu 2 %i ''Healing....'';es_xdelayed 0.04 es_xmenu 2 %i ''Healing.....'';es_xdelayed 0.05 es_xmenu 2 %i ''Healing......'';es_xdelayed 0.06 es_xmenu 2 %i ''Healing.......'';es_xdelayed 0.07 es_xmenu 2 %i ''Healing........'';es_delayed 0.08 es_menu 1 %i server_var(healthkitStatus);"
     
     "done"                   "es_xset healthkitStatus ''->1. Healed! (+%v)'';"
     "maxReached"             "es_xset healthkitStatus ''Cannot heal, reahced maximum medkit capacity.''"

     "coordinates.de_dust2"   "-1250.264771 1248.181274 106.335388, -1669.954956 1657.220215 16.145935, -599.000122 596.935242 19.981800,1741.271973 2051.973633 56.169891"
     "coordinates"            "[RAND]"
   }

   "healthvial"
   {
     "model"                  "healthvial.mdl"
     "type"                   "dynamic"
     "frequency"              "7"

     "action"                 "playerset health %+5 [150] |0.08|"
      
     "sound"                  "items/smallmedkit1.wav 1 |0.08|"

     "onPickup"               "es_xmenu 2 %i ''Healing.'';es_xdelayed 0.01 es_xmenu 2 %i ''Healing..'';es_xdelayed 0.02 es_xmenu 2 %i ''Healing...'';es_xdelayed 0.03 es_xmenu 2 %i ''Healing....'';es_xdelayed 0.04 es_xmenu 2 %i ''Healing.....'';es_xdelayed 0.05 es_xmenu 2 %i ''Healing......'';es_xdelayed 0.06 es_xmenu 2 %i ''Healing.......'';es_xdelayed 0.07 es_xmenu 2 %i ''Healing........'';es_delayed 0.08 es_menu 1 %i server_var(healthvialStatus);"

     "done"                   "es_xset healthvialStatus ''->1. Healed! (+%v)'';"
     "maxReached"             "es_xset healthvialStatus ''Cannot heal, reahced maximum healthvial capacity.''"

     "coordinates"            "[RAND]"
   }

   "armor"
   {
     "model"                  "items/battery.mdl"
     "type"                   "physics"
     "frequency"              "7"

     "action"                 "playerset armor %+15 [150] |0.08|"
     
     "sound"                  "items/battery_pickup.wav 1 |0.08|"
     
     "onPickup"               "es_xmenu 2 %i ''Armoring.'';es_xdelayed 0.01 es_xmenu 2 %i ''Armoring..'';es_xdelayed 0.02 es_xmenu 2 %i ''Armoring...'';es_xdelayed 0.03 es_xmenu 2 %i ''Armoring....'';es_xdelayed 0.04 es_xmenu 2 %i ''Armoring.....'';es_xdelayed 0.05 es_xmenu 2 %i ''Armoring......'';es_xdelayed 0.06 es_xmenu 2 %i ''Armoring.......'';es_xdelayed 0.07 es_xmenu 2 %i ''Armoring........'';es_delayed 0.08 es_menu 1 %i server_var(armorStatus);"

     "done"                   "es_xset armorStatus ''->1. Armored! (+%v)'';"
     "maxReached"             "es_xset armorStatus ''Cannot armor, reahced maximum battery capacity.''"

     "coordinates.de_dust2"   "-1842.268799 629.707642 32.031250, -2056.315918 2933.398193 32.031250, -891.733521 1348.515503 -111.968750, 1724.983032 417.003021 64.031250"
     "coordinates"            "[RAND]"
   }
}