//
// Here you can pre-define each prop available to the players and its cost
// Format:
// "display"	- This text is what is shown in the menu
// "cost"		- The cost, in credits, of the prop
// "model"		- The path to the model of the prop (props are available in either the hl2/cstrike directories)
// "type"		- Optional physics type of the prop, set to prop_physics_override if prop not spawn or if you want that prop have been not breakable
//		  	  		- Default value is prop_physics
// "health"		- Optional amount of health applied to the prop
//					- Default value is 0, meaning unbreakable.
//

"zprops"
{
	"Filing Cabinet"
	{
		"cost"		"2"
		"model"		"models/props/cs_office/file_cabinet1.mdl"
	}
	"Barrel"
	{
		"cost"		"3"
		"model"		"models/props/de_train/Barrel.mdl"
	}
	"Dryer"
	{
		"cost"		"4"
		"model"		"models/props/cs_militia/dryer.mdl"
	}
	"Wooden Crate"
	{
		"cost"		"5"
		"model"		"models/props_junk/wood_crate001a.mdl"

	}
	"Gas Pump"
	{
		"cost"		"7"
		"model"		"models/props_wasteland/gaspump001a.mdl"
		"type"		"prop_physics_override"
	}
	"Dumpster"
	{
		"cost"		"15"
		"model"		"models/props_junk/TrashDumpster01a.mdl"
		"type"		"prop_physics_override"
	}
	"Explosive Barrel"
	{
		"cost"		"5"
		"model"		"models/props/de_train/Barrel.mdl"
	}
}
