block load
{
	es_load popup
	popup create armesgiver_main
	popup addline armesgiver_main "| ArmesGiver |"
	popup addline armesgiver_main "--------------"
	popup addline armesgiver_main "->1. Pistolets"
	popup addline armesgiver_main "->2. Pompes"
	popup addline armesgiver_main "->3. Fusils de soutien"
	popup addline armesgiver_main "->4. Fusils d'assault"
	popup addline armesgiver_main "->5. Fusils de précision"
	popup addline armesgiver_main "->6. Grenades"
	popup addline armesgiver_main " "
	popup addline armesgiver_main " "
	popup addline armesgiver_main " "
	popup addline armesgiver_main "--------------"
	popup addline armesgiver_main "0. Sortir"
	popup menuselect armesgiver_main armesgiver/armesgiver_main
	popup create armesgiver_armes1
	popup addline armesgiver_armes1 "| Pistolets |"
	popup addline armesgiver_armes1 "-------------"
	popup addline armesgiver_armes1 "->1. Glock"
	popup addline armesgiver_armes1 "->2. USP"
	popup addline armesgiver_armes1 "->3. Desert Eagle"
	popup addline armesgiver_armes1 "->4. Compact"
	popup addline armesgiver_armes1 "->5. Dual Elite"
	popup addline armesgiver_armes1 "->6. Five Seven"
	popup addline armesgiver_armes1 " "
	popup addline armesgiver_armes1 "->8. Retour"
	popup addline armesgiver_armes1 "-------------"
	popup addline armesgiver_armes1 "0. Sortir"
	popup menuselect armesgiver_armes1 armesgiver/armesgiver_armes1
	popup create armesgiver_armes2
	popup addline armesgiver_armes2 "| Pompes |"
	popup addline armesgiver_armes2 "----------"
	popup addline armesgiver_armes2 "->1. M3 (manuel)"
	popup addline armesgiver_armes2 "->2. XM1014 (auto)"
	popup addline armesgiver_armes2 " "
	popup addline armesgiver_armes2 " "
	popup addline armesgiver_armes2 " "
	popup addline armesgiver_armes2 " "
	popup addline armesgiver_armes2 " "
	popup addline armesgiver_armes2 "->8. Retour"
	popup addline armesgiver_armes2 "----------"
	popup addline armesgiver_armes2 "0. Sortir"
	popup menuselect armesgiver_armes2 armesgiver/armesgiver_armes2
	popup create armesgiver_armes3
	popup addline armesgiver_armes3 "| Fusils de soutien |"
	popup addline armesgiver_armes3 "---------------------"
	popup addline armesgiver_armes3 "->1. MP-5 Navy"
	popup addline armesgiver_armes3 "->2. TMP"
	popup addline armesgiver_armes3 "->3. P90"
	popup addline armesgiver_armes3 "->4. MAC-10"
	popup addline armesgiver_armes3 "->5. UMP"
	popup addline armesgiver_armes3 "->6. Batteuse (M249)"
	popup addline armesgiver_armes3 " "
	popup addline armesgiver_armes3 "->8. Retour"
	popup addline armesgiver_armes3 "---------------------"
	popup addline armesgiver_armes3 "0. Sortir"
	popup menuselect armesgiver_armes3 armesgiver/armesgiver_armes3
	popup create armesgiver_armes4
	popup addline armesgiver_armes4 "| Fusils d'assault |"
	popup addline armesgiver_armes4 "--------------------"
	popup addline armesgiver_armes4 "->1. AK 47"
	popup addline armesgiver_armes4 "->2. Colt M4A1"
	popup addline armesgiver_armes4 "->3. Sauer SG-552"
	popup addline armesgiver_armes4 "->4. Steyr AUG A1"
	popup addline armesgiver_armes4 "->5. Galil"
	popup addline armesgiver_armes4 "->6. Famas"
	popup addline armesgiver_armes4 " "
	popup addline armesgiver_armes4 "->8. Retour"
	popup addline armesgiver_armes4 "--------------------"
	popup addline armesgiver_armes4 "0. Sortir"
	popup menuselect armesgiver_armes4 armesgiver/armesgiver_armes4
	popup create armesgiver_armes5
	popup addline armesgiver_armes5 "| Fusils de précison |"
	popup addline armesgiver_armes5 "----------------------"
	popup addline armesgiver_armes5 "->1. Scout"
	popup addline armesgiver_armes5 "->2. AWP"
	popup addline armesgiver_armes5 "->3. G3/SG1 Sniper"
	popup addline armesgiver_armes5 "->4. SG 550"
	popup addline armesgiver_armes5 " "
	popup addline armesgiver_armes5 " "
	popup addline armesgiver_armes5 " "
	popup addline armesgiver_armes5 "->8. Retour"
	popup addline armesgiver_armes5 "----------------------"
	popup addline armesgiver_armes5 "0. Sortir"
	popup menuselect armesgiver_armes5 armesgiver/armesgiver_armes5
	popup create armesgiver_armes6
	popup addline armesgiver_armes6 "| Grenades |"
	popup addline armesgiver_armes6 "------------"
	popup addline armesgiver_armes6 "->1. HE Grenade"
	popup addline armesgiver_armes6 " "
	popup addline armesgiver_armes6 " "
	popup addline armesgiver_armes6 " "
	popup addline armesgiver_armes6 " "
	popup addline armesgiver_armes6 " "
	popup addline armesgiver_armes6 " "
	popup addline armesgiver_armes6 "->8. Retour"
	popup addline armesgiver_armes6 "------------"
	popup addline armesgiver_armes6 "0. Sortir"
	popup menuselect armesgiver_armes6 armesgiver/armesgiver_armes6
	es_msg #multi #lightgreen[ArmesGiver]: #greenactivé.
}

event player_activate
{
	es_delayed 5 es_tell event_var(userid) #multi #greenCe serveur utilise #lightgreen[ArmesGiver] #greencréé par #lightgreenDragonfly#green.
}

event round_start
{
	es_msg #multi #lightgreen[ArmesGiver]: #greenÉcrivez  #lightgreen!armes  #greendans le tchat pour ouvrir le menu des armes.
}

event player_say
{
	if (event_var(text) == "!armes") do
	{
		es popup send armesgiver_main event_var(userid)
	}
}

block armesgiver_main
{
	if (server_var(_popup_choice) == 1) do
	{
		es popup send armesgiver_armes1 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) == 2) do
	{
		es popup send armesgiver_armes2 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) == 3) do
	{
		es popup send armesgiver_armes3 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) == 4) do
	{
		es popup send armesgiver_armes4 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) == 5) do
	{
		es popup send armesgiver_armes5 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) == 6) do
	{
		es popup send armesgiver_armes6 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in "7 8 9") do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_main server_var(_popup_userid)
	}
}

block armesgiver_armes1
{
	if (server_var(_popup_choice) == 1) do
	{
		es_give server_var(_popup_userid) weapon_glock
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenGlock#green.
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_give server_var(_popup_userid) weapon_usp
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenUSP#green.
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_give server_var(_popup_userid) weapon_deagle
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenDesert Eagle#green.
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_give server_var(_popup_userid) weapon_p228
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenCompact(P-228)#green.
	}
	if (server_var(_popup_choice) == 5) do
	{
		es_give server_var(_popup_userid) weapon_elite
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenDual Elite#green.
	}
	if (server_var(_popup_choice) == 6) do
	{
		es_give server_var(_popup_userid) weapon_fiveseven
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenFive Seven#green.
	}
	if (server_var(_popup_choice) == 8) do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in "7 9") do
	{
		es popup send armesgiver_armes1 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_armes1 server_var(_popup_userid)
	}
}

block armesgiver_armes2
{
	if (server_var(_popup_choice) == 1) do
	{
		es_give server_var(_popup_userid) weapon_m3
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenM3 (manuel)#green.
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_give server_var(_popup_userid) weapon_xm1014
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenXM1014 (auto)#green.
	}
	if (server_var(_popup_choice) == 8) do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in "3 4 5 6 7 9") do
	{
		es popup send armesgiver_armes2 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_armes2 server_var(_popup_userid)
	}
}

block armesgiver_armes3
{
	if (server_var(_popup_choice) == 1) do
	{
		es_give server_var(_popup_userid) weapon_mp5navy
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenMP-5 Navy#green.
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_give server_var(_popup_userid) weapon_tmp
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenTMP#green.
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_give server_var(_popup_userid) weapon_p90
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenP90#green.
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_give server_var(_popup_userid) weapon_mac10
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenMAC-10#green.
	}
	if (server_var(_popup_choice) == 5) do
	{
		es_give server_var(_popup_userid) weapon_ump45
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenUMP#green.
	}
	if (server_var(_popup_choice) == 6) do
	{
		es_give server_var(_popup_userid) weapon_m249
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenBatteuse (M249)#green.
	}
	if (server_var(_popup_choice) == 8) do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in "7 9") do
	{
		es popup send armesgiver_armes2 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_armes2 server_var(_popup_userid)
	}
}
block armesgiver_armes4
{
	if (server_var(_popup_choice) == 1) do
	{
		es_give server_var(_popup_userid) weapon_ak47
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenAK 47#green.
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_give server_var(_popup_userid) weapon_m4a1
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenColt M4A1#green.
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_give server_var(_popup_userid) weapon_sg552
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenSauer SG-552#green.
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_give server_var(_popup_userid) weapon_aug
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenSteyr AUG A1#green.
	}
	if (server_var(_popup_choice) == 5) do
	{
		es_give server_var(_popup_userid) weapon_galil
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenGalil#green.
	}
	if (server_var(_popup_choice) == 6) do
	{
		es_give server_var(_popup_userid) weapon_famas
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenFamas#green.
	}
	if (server_var(_popup_choice) == 8) do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in "7 9") do
	{
		es popup send armesgiver_armes4 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_armes4 server_var(_popup_userid)
	}
}

block armesgiver_armes5
{
	if (server_var(_popup_choice) == 1) do
	{
		es_give server_var(_popup_userid) weapon_scout
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenScout#green.
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_give server_var(_popup_userid) weapon_awp
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenAWP#green.
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_give server_var(_popup_userid) weapon_g3sg1
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenG3/SG1 Sniper#green.
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_give server_var(_popup_userid) weapon_sg550
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir un #lightgreenSG 550#green.
	}
	if (server_var(_popup_choice) == 8) do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in "5 6 7 9") do
	{
		es popup send armesgiver_armes5 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_armes5 server_var(_popup_userid)
	}
}

block armesgiver_armes6
{
	if (server_var(_popup_choice) == 1) do
	{
		es_give server_var(_popup_userid) weapon_hegrenade
		es_tell server_var(_popup_userid) #multi #lightgreen[ArmesGiver]: #greenTu viens de reçevoir une #lightgreenHE grenade#green.
	}
	if (server_var(_popup_choice) == 8) do
	{
		es popup send armesgiver_main server_var(_popup_userid)
	}
	if (server_var(_popup_choice) in " 2 3 4 5 6 7 9") do
	{
		es popup send armesgiver_armes6 server_var(_popup_userid)
	}
	if (server_var(_popup_choice) notin "1 2 3 4 5 6 7 8 9") do
	{
		es popup close armesgiver_armes6 server_var(_popup_userid)
	}
}

block unload 
{ 
        popup delete armesgiver_main 
        popup delete armesgiver_armes1 
        popup delete armesgiver_armes2 
        popup delete armesgiver_armes3 
        popup delete armesgiver_armes4 
        popup delete armesgiver_armes5 
        popup delete armesgiver_armes6 
		es_msg #multi #lightgreen[ArmesGiver]: #greendésactivé.
} 