block unload 
{
}
event player_spawn
{
if (event_var(es_userteam) = 2) do
{
es_give event_var(userid) player_weaponstrip
es est_restrictall event_var(userid)
es est_unrestrict event_var(userid) weapon_knife
es_delayed .1 es_xgive event_var(userid) weapon_knife
 }
}