block load 
{ 
  es_xdoblock corelib/noisy_on
  es_xsetinfo gren_rnd_snd 0 
  echo Grenade Sounds Loaded...  Grenade deploys will be maked public now by using sounds
}

event weapon_fire
{
  if (event_var(es_userteam) equalto "2") do
    {
    if (event_var(es_userweapon) equalto "weapon_hegrenade") do
      {
        es_cexec event_var(userid) say GRENAD!
        es_xrand gren_rnd_snd 3 4
        es es_xif (server_var(gren_rnd_snd) == 1) do
        {
          es es_xemitsound player event_var(userid) roeliekt/t_grenade_1.wav  1.0 1.0
        }
        else do
        {
          es es_xif (server_var(gren_rnd_snd) == 1) do
          es es_xemitsound player event_var(userid) roeliekt/t_grenade_2.wav  1.0 1.0
        }
      }
    }
  if (event_var(es_userteam) equalto "3") do
    {
    if (event_var(es_userweapon) equalto "weapon_hegrenade") do
      {
        es_cexec event_var(userid) say LOOK OUT, GRENADE!
        es_xrand gren_rnd_snd 1 2
        es es_xif (server_var(gren_rnd_snd) == 1) do
        {
          es es_xemitsound player event_var(userid) roeliekt/ct_grenade_1.wav  1.0 1.0
        }
        else do
        {
          es es_xif (server_var(gren_rnd_snd) == 1) do
          es es_xemitsound player event_var(userid) roeliekt/ct_grenade_2.wav  1.0 1.0
        }
      }
    }
  }
}

event map_start
{
  es_xmsg #multi #green [Grenade Sounds] #defaultare active, Grenade deploys will be maked public now by using sounds
}

//Downloads
event es_map_start
{
  downloadable sound/roeliekt/t_grenade_1.wav
  downloadable sound/roeliekt/t_grenade_2.wav
  downloadable sound/roeliekt/ct_grenade_1.wav
  downloadable sound/roeliekt/ct_grenade_2.wav
}