event load
{
es_xsetinfo hurt_on 1
es_xsetinfo hurt_death 0
exec hurt.cfg
}
event player_hurt
{
if (event_var(es_userteam) = 2) do
 	{
	 es_setinfo randplay 0
     es_rand randplay 1 8
     if (server_var(randplay) == 1) then es est_playplayer event_var(userid) vo\npc\male01\pain02.wav 1.0 
     if (server_var(randplay) == 2) then es est_playplayer event_var(userid) vo\npc\male01\pain03.wav 1.0
     if (server_var(randplay) == 3) then es est_playplayer event_var(userid) vo\npc\male01\pain04.wav 1.0
     if (server_var(randplay) == 4) then es est_playplayer event_var(userid) vo\npc\male01\pain05.wav 1.0
     if (server_var(randplay) == 5) then es est_playplayer event_var(userid) vo\npc\male01\pain06.wav 1.0	 
     if (server_var(randplay) == 6) then es est_playplayer event_var(userid) vo\npc\male01\pain07.wav 1.0	 
     if (server_var(randplay) == 7) then es est_playplayer event_var(userid) vo\npc\male01\pain08.wav 1.0	 
     if (server_var(randplay) == 8) then es est_playplayer event_var(userid) vo\npc\male01\pain09.wav 1.0
	}
}
event player_death
{
if (event_var(es_userteam) = 2) do
 	{
     es_setinfo randplay 0
     es_rand randplay 1 2
     if (server_var(randplay) == 1) then es est_playplayer event_var(userid) vo\npc\male01\no02.wav 1.0 
     if (server_var(randplay) == 2) then es est_playplayer event_var(userid) vo\npc\Barney\ba_ohshit03.wav 1.0
	}
}