block load
{
	es_xsetinfo emh_enable 1
	es_xsetinfo emh_adminonly 0
	es_xsetinfo emh_admins ""
	es_xsetinfo emh_trigger "hideexec"
	if (office in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 30
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Office Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Vending Machine"
		es_xsetinfo emh_choice2_title "Large Sofa"
		es_xsetinfo emh_choice3_title "Small Bookshelf"
		es_xsetinfo emh_choice4_title "Silver Filing Cabinet"
		es_xsetinfo emh_choice5_title "Small Silver Filing Cabinet"
		es_xsetinfo emh_choice6_title "Small Sofa"
		es_xsetinfo emh_choice7_title "Cardboard Box"
		es_xsetinfo emh_choice8_title "Broken Projector"
		es_xsetinfo emh_choice9_title "Plasma TV"
		es_xsetinfo emh_choice10_title "Broken Plant"
		es_xsetinfo emh_choice11_title "Ladder"
		es_xsetinfo emh_choice12_title "Planter"
		es_xsetinfo emh_choice13_title "Office Chair"
		es_xsetinfo emh_choice14_title "File Box"
		es_xsetinfo emh_choice15_title "Trash Can"
		es_xsetinfo emh_choice16_title "Computer Monitor"
		es_xsetinfo emh_choice17_title "Oil Drum"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (militia in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 25
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Militia Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Bar Stool"
		es_xsetinfo emh_choice2_title "Bottle"
		es_xsetinfo emh_choice3_title "Case of Beer"
		es_xsetinfo emh_choice4_title "Circular Saw"
		es_xsetinfo emh_choice5_title "Couch"
		es_xsetinfo emh_choice6_title "Crate Large"
		es_xsetinfo emh_choice7_title "Crate Small"
		es_xsetinfo emh_choice8_title "Fertilizer Bags"
		es_xsetinfo emh_choice9_title "Furnace"
		es_xsetinfo emh_choice10_title "Gun Cabinet"
		es_xsetinfo emh_choice11_title "Mail Box"
		es_xsetinfo emh_choice12_title "Microwave"
		es_xsetinfo emh_choice13_title "Newspaper Stack"
		es_xsetinfo emh_choice14_title "Paint Bucket"
		es_xsetinfo emh_choice15_title "Refrigerator"
		es_xsetinfo emh_choice16_title "Rock Stepping Stones"
		es_xsetinfo emh_choice17_title "Saw Horse"
		es_xsetinfo emh_choice18_title "Kitchen Table"
		es_xsetinfo emh_choice19_title "Shed Table"
		es_xsetinfo emh_choice20_title "Telivison"
		es_xsetinfo emh_choice21_title "Toilet"
		es_xsetinfo emh_choice22_title "Van"
		es_xsetinfo emh_choice23_title "Wood Bench"
		es_xsetinfo emh_choice24_title "Wood Table"
		es_xsetinfo emh_choice25_title "Planter"
		es_xsetinfo emh_choice26_title "--"
		es_xsetinfo emh_choice27_title "--"
		es_xsetinfo emh_choice28_title "--"
		es_xsetinfo emh_choice29_title "--"
		es_xsetinfo emh_choice30_title "--"
	}
	if (inferno in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 14
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Inferno Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Potted Plant"
		es_xsetinfo emh_choice2_title "Cactus"
		es_xsetinfo emh_choice3_title "Concrete Bags"
		es_xsetinfo emh_choice4_title "Hay Bail"
		es_xsetinfo emh_choice5_title "Grain Basket"
		es_xsetinfo emh_choice6_title "Bench Concrete"
		es_xsetinfo emh_choice7_title "Bench Wood"
		es_xsetinfo emh_choice8_title "Street light"
		es_xsetinfo emh_choice9_title "Flower Barrel"
		es_xsetinfo emh_choice10_title "Clay Pot"
		es_xsetinfo emh_choice11_title "Wine Barrel"
		es_xsetinfo emh_choice12_title "Fountain"
		es_xsetinfo emh_choice13_title "Rock"
		es_xsetinfo emh_choice14_title "Antique Table"
		es_xsetinfo emh_choice15_title "Trash Can"
		es_xsetinfo emh_choice16_title "Computer Monitor"
		es_xsetinfo emh_choice17_title "Oil Drum"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (assault in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 17
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Assault Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Pylon"
		es_xsetinfo emh_choice2_title "Concrete Pylon"
		es_xsetinfo emh_choice3_title "Lamp Post"
		es_xsetinfo emh_choice4_title "Stop Sign"
		es_xsetinfo emh_choice5_title "Concrete Bags"
		es_xsetinfo emh_choice6_title "Processor"
		es_xsetinfo emh_choice7_title "Ticket Machine"
		es_xsetinfo emh_choice8_title "Stop Light"
		es_xsetinfo emh_choice9_title "Fire Hydrant"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (dust in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 5
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Dust Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Stone Block"
		es_xsetinfo emh_choice3_title "Car"
		es_xsetinfo emh_choice4_title "Grain Basket"
		es_xsetinfo emh_choice5_title "Wagon"
		es_xsetinfo emh_choice6_title "Processor"
		es_xsetinfo emh_choice7_title "Ticket Machine"
		es_xsetinfo emh_choice8_title "Stop Light"
		es_xsetinfo emh_choice9_title "Fire Hydrant"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (compound in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 7
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Compound Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Shrub"
		es_xsetinfo emh_choice3_title "Pipes"
		es_xsetinfo emh_choice4_title "Shelf"
		es_xsetinfo emh_choice5_title "Post"
		es_xsetinfo emh_choice6_title "Beams"
		es_xsetinfo emh_choice7_title "Concrete Debris"
		es_xsetinfo emh_choice8_title "Stop Light"
		es_xsetinfo emh_choice9_title "Fire Hydrant"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (train in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 9
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Train Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Pallet Barrels"
		es_xsetinfo emh_choice3_title "Wood Pallet"
		es_xsetinfo emh_choice4_title "File Box"
		es_xsetinfo emh_choice5_title "Locker Bench"
		es_xsetinfo emh_choice6_title "Radio"
		es_xsetinfo emh_choice7_title "Trash Can"
		es_xsetinfo emh_choice8_title "Microwave"
		es_xsetinfo emh_choice9_title "Vending Machine"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (prodigy in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 7
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Prodigy Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Spool Wire"
		es_xsetinfo emh_choice3_title "Transformer"
		es_xsetinfo emh_choice4_title "Ammo Can"
		es_xsetinfo emh_choice5_title "Concrete Bags"
		es_xsetinfo emh_choice6_title "Tire Stack"
		es_xsetinfo emh_choice7_title "Wood Pallet"
		es_xsetinfo emh_choice8_title "Microwave"
		es_xsetinfo emh_choice9_title "Vending Machine"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (port in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 7
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Port Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Wood Pallet"
		es_xsetinfo emh_choice3_title "Mooring Cleat"
		es_xsetinfo emh_choice4_title "Bench"
		es_xsetinfo emh_choice5_title "Concrete Barrier"
		es_xsetinfo emh_choice6_title "Spool Wire"
		es_xsetinfo emh_choice7_title "Oil Storage"
		es_xsetinfo emh_choice8_title "Microwave"
		es_xsetinfo emh_choice9_title "Vending Machine"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
}

event es_map_start
{
	if (office in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 30
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Office Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Vending Machine"
		es_xsetinfo emh_choice2_title "Large Sofa"
		es_xsetinfo emh_choice3_title "Small Bookshelf"
		es_xsetinfo emh_choice4_title "Silver Filing Cabinet"
		es_xsetinfo emh_choice5_title "Small Silver Filing Cabinet"
		es_xsetinfo emh_choice6_title "Small Sofa"
		es_xsetinfo emh_choice7_title "Cardboard Box"
		es_xsetinfo emh_choice8_title "Broken Projector"
		es_xsetinfo emh_choice9_title "Plasma TV"
		es_xsetinfo emh_choice10_title "Broken Plant"
		es_xsetinfo emh_choice11_title "Ladder"
		es_xsetinfo emh_choice12_title "Planter"
		es_xsetinfo emh_choice13_title "Office Chair"
		es_xsetinfo emh_choice14_title "File Box"
		es_xsetinfo emh_choice15_title "Trash Can"
		es_xsetinfo emh_choice16_title "Computer Monitor"
		es_xsetinfo emh_choice17_title "Oil Drum"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (militia in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 25
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Militia Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Bar Stool"
		es_xsetinfo emh_choice2_title "Bottle"
		es_xsetinfo emh_choice3_title "Case of Beer"
		es_xsetinfo emh_choice4_title "Circular Saw"
		es_xsetinfo emh_choice5_title "Couch"
		es_xsetinfo emh_choice6_title "Crate Large"
		es_xsetinfo emh_choice7_title "Crate Small"
		es_xsetinfo emh_choice8_title "Fertilizer Bags"
		es_xsetinfo emh_choice9_title "Furnace"
		es_xsetinfo emh_choice10_title "Gun Cabinet"
		es_xsetinfo emh_choice11_title "Mail Box"
		es_xsetinfo emh_choice12_title "Microwave"
		es_xsetinfo emh_choice13_title "Newspaper Stack"
		es_xsetinfo emh_choice14_title "Paint Bucket"
		es_xsetinfo emh_choice15_title "Refrigerator"
		es_xsetinfo emh_choice16_title "Rock Stepping Stones"
		es_xsetinfo emh_choice17_title "Saw Horse"
		es_xsetinfo emh_choice18_title "Kitchen Table"
		es_xsetinfo emh_choice19_title "Shed Table"
		es_xsetinfo emh_choice20_title "Telivison"
		es_xsetinfo emh_choice21_title "Toilet"
		es_xsetinfo emh_choice22_title "Van"
		es_xsetinfo emh_choice23_title "Wood Bench"
		es_xsetinfo emh_choice24_title "Wood Table"
		es_xsetinfo emh_choice25_title "Planter"
		es_xsetinfo emh_choice26_title "--"
		es_xsetinfo emh_choice27_title "--"
		es_xsetinfo emh_choice28_title "--"
		es_xsetinfo emh_choice29_title "--"
		es_xsetinfo emh_choice30_title "--"
	}
	if (inferno in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 14
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Inferno Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Potted Plant"
		es_xsetinfo emh_choice2_title "Cactus"
		es_xsetinfo emh_choice3_title "Concrete Bags"
		es_xsetinfo emh_choice4_title "Hay Bail"
		es_xsetinfo emh_choice5_title "Grain Basket"
		es_xsetinfo emh_choice6_title "Bench Concrete"
		es_xsetinfo emh_choice7_title "Bench Wood"
		es_xsetinfo emh_choice8_title "Street light"
		es_xsetinfo emh_choice9_title "Flower Barrel"
		es_xsetinfo emh_choice10_title "Clay Pot"
		es_xsetinfo emh_choice11_title "Wine Barrel"
		es_xsetinfo emh_choice12_title "Fountain"
		es_xsetinfo emh_choice13_title "Rock"
		es_xsetinfo emh_choice14_title "Antique Table"
		es_xsetinfo emh_choice15_title "Trash Can"
		es_xsetinfo emh_choice16_title "Computer Monitor"
		es_xsetinfo emh_choice17_title "Oil Drum"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (assault in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 17
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Assault Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Pylon"
		es_xsetinfo emh_choice2_title "Concrete Pylon"
		es_xsetinfo emh_choice3_title "Lamp Post"
		es_xsetinfo emh_choice4_title "Stop Sign"
		es_xsetinfo emh_choice5_title "Concrete Bags"
		es_xsetinfo emh_choice6_title "Processor"
		es_xsetinfo emh_choice7_title "Ticket Machine"
		es_xsetinfo emh_choice8_title "Stop Light"
		es_xsetinfo emh_choice9_title "Fire Hydrant"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (dust in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 5
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Dust Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Stone Block"
		es_xsetinfo emh_choice3_title "Car"
		es_xsetinfo emh_choice4_title "Grain Basket"
		es_xsetinfo emh_choice5_title "Wagon"
		es_xsetinfo emh_choice6_title "Processor"
		es_xsetinfo emh_choice7_title "Ticket Machine"
		es_xsetinfo emh_choice8_title "Stop Light"
		es_xsetinfo emh_choice9_title "Fire Hydrant"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (compound in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 7
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Compound Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Shrub"
		es_xsetinfo emh_choice3_title "Pipes"
		es_xsetinfo emh_choice4_title "Shelf"
		es_xsetinfo emh_choice5_title "Post"
		es_xsetinfo emh_choice6_title "Beams"
		es_xsetinfo emh_choice7_title "Concrete Debris"
		es_xsetinfo emh_choice8_title "Stop Light"
		es_xsetinfo emh_choice9_title "Fire Hydrant"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (train in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 9
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Train Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Pallet Barrels"
		es_xsetinfo emh_choice3_title "Wood Pallet"
		es_xsetinfo emh_choice4_title "File Box"
		es_xsetinfo emh_choice5_title "Locker Bench"
		es_xsetinfo emh_choice6_title "Radio"
		es_xsetinfo emh_choice7_title "Trash Can"
		es_xsetinfo emh_choice8_title "Microwave"
		es_xsetinfo emh_choice9_title "Vending Machine"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (prodigy in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 7
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Prodigy Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Spool Wire"
		es_xsetinfo emh_choice3_title "Transformer"
		es_xsetinfo emh_choice4_title "Ammo Can"
		es_xsetinfo emh_choice5_title "Concrete Bags"
		es_xsetinfo emh_choice6_title "Tire Stack"
		es_xsetinfo emh_choice7_title "Wood Pallet"
		es_xsetinfo emh_choice8_title "Microwave"
		es_xsetinfo emh_choice9_title "Vending Machine"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
	if (port in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo emh_choices 7
		es_xsetinfo emh_allowdead 0
		es_xsetinfo emh_header "----Port Model Selection----"
		es_xsetinfo emh_footer "-------------------------"
		es_xsetinfo emh_choice1_title "Oil Barrel"
		es_xsetinfo emh_choice2_title "Wood Pallet"
		es_xsetinfo emh_choice3_title "Mooring Cleat"
		es_xsetinfo emh_choice4_title "Bench"
		es_xsetinfo emh_choice5_title "Concrete Barrier"
		es_xsetinfo emh_choice6_title "Spool Wire"
		es_xsetinfo emh_choice7_title "Oil Storage"
		es_xsetinfo emh_choice8_title "Microwave"
		es_xsetinfo emh_choice9_title "Vending Machine"
		es_xsetinfo emh_choice10_title "Washer Box"
		es_xsetinfo emh_choice11_title "Box Stack"
		es_xsetinfo emh_choice12_title "Fork Lift"
		es_xsetinfo emh_choice13_title "Tire Stack"
		es_xsetinfo emh_choice14_title "File Cabinet"
		es_xsetinfo emh_choice15_title "File Box"
		es_xsetinfo emh_choice16_title "Lamp Post"
		es_xsetinfo emh_choice17_title "Dead Security Gaurd"
		es_xsetinfo emh_choice18_title "Microwave"
		es_xsetinfo emh_choice19_title "Computer"
		es_xsetinfo emh_choice20_title "Radio"
		es_xsetinfo emh_choice21_title "Shrub"
		es_xsetinfo emh_choice22_title "Metal Shelve"
		es_xsetinfo emh_choice23_title "Coffee Table"
		es_xsetinfo emh_choice24_title "Full Computer (No Tower)"
		es_xsetinfo emh_choice25_title "Broken Computer"
		es_xsetinfo emh_choice26_title "Broken Monitor"
		es_xsetinfo emh_choice27_title "Fire Extinguisher"
		es_xsetinfo emh_choice28_title "Computer Keyboard"
		es_xsetinfo emh_choice29_title "Broken Radio"
		es_xsetinfo emh_choice30_title "Phone"
	}
}


block action1
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Vending_machine
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/barstool01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/potted_plant2
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/BarrelWarning
		}
		if (dust in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/oildrum001
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/oildrum001
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/oildrum001
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/oildrum001
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice1_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/oildrum001
		}
	}
}

block action2
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/sofa
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/bottle01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/cactus2
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/pylon
		}
		if (dust in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_dust/stoneblock01a
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_foliage/shrub_01a
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_train/Pallet_Barrels
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice2_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/spoolwire
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_junk/wood_pallet001a
		}
	}
}

block action3
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Bookshelf1
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/caseofbeer01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/concretebags3
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/lamppost03a_off
		}
		if (dust in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_vehicles/car002b
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_pipes/PipeCluster32d_001a
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/Wood_Pallet_01
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice3_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/transformer
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_borealis/mooring_cleat01
		}
	}
}

block action4
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/file_cabinet1
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/circularsaw01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/hay_bails
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/NoStopsSign
		}
		if (dust in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_dust/grainbasket01b
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_industrial/warehouse_shelf002
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/file_box
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice4_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/Ammo_Can_01
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_trainstation/BenchOutdoor01a
		}
	}
}

block action5
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/file_cabinet3
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/couch
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_dust/grainbasket01a
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/concretebags
		}
		if (dust in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_dust/wagon
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_trainstation/trainstation_post001
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_train/LockerBench
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/concretebags
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice5_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/concrete_barrier001a
		}
	}
}

block action6
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/sofa_chair
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/crate_extralargemill
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/bench_concrete
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_train/Processor_NoBase
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_junk/iBeam01a_cluster01
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/radio
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/tirestack3
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice6_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/spoolwire
		}
	}
}

block action7
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Cardboard_box01
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/crate_extrasmallmill
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/bench_wood
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/TicketMachine
		}
		if (compound in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_debris/concrete_debris128Pile001b
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/trash_can
		}
		if (prodigy in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_junk/wood_pallet001a
		}
		if (port in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice7_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_industrial/oil_storage
		}
	}
}
block action8
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice8_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/projector_p3
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice8_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/fertilizer
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice8_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/light_streetlight
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice8_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/stoplight
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice8_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/microwave
		}
	}
}

block action9
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice9_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/tv_plasma
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice9_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/furnace01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice9_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/flower_barrel
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice9_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/FireHydrant
		}
		if (train in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice9_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Vending_machine
		}
	}
}	

block action10
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice10_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/plant01_p3
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice10_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/gun_cabinet
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice10_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/claypot02
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice10_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_trainstation/bench_indoor001a
		}
	}
}
block action11
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice11_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/ladder1 
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice11_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/mailbox01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice11_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/wine_barrel
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice11_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/washer_box2
		}
	}
}

block action12
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice12_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/plant01
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice12_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/microwave01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice12_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/fountain
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice12_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/box_stack1
		}
	}
}

block action13
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice13_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Chair_office
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice13_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/newspaperstack01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice13_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/de_inferno_boulder_01
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice13_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_assault/forklift
		}
	}
}

block action14
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice14_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/file_box
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice14_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/paintbucket01
		}
		if (inferno in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice14_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_inferno/tableantique
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice14_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_prodigy/tirestack
		}
	}
}

block action15
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice15_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/trash_can
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice15_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/refrigerator01
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice15_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/file_cabinet3
		}
	}
}

block action16
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice16_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/computer_monitor
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice16_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/rocksteppingstones01
		}	
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice16_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/file_box
		}
	}
}

block action17
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice17_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_c17/oildrum001
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice17_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/sawhorse
		}
		if (assault in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice17_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/de_train/de_train_securityguard
		}
	}
}

block action18
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice18_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_junk/wood_pallet001a
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice18_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/table_kitchen
		}
	}
}

block action19
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice19_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/computer_caseB
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice19_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/table_shed
		}
	}
}

block action20
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice20_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/radio
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice20_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/television_console01
		}
	}
}

block action21
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice21_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props_foliage/shrub_01a
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice21_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/toilet
		}
	}
}

block action22
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice32_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Shelves_metal
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice32_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/van
		}
	}
}

block action23
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice23_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/Table_coffee
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice23_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/wood_bench
		}
	}
}
block action24
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice31_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/microwave
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice31_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_militia/wood_table
		}
	}
}

block action25
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		if (office in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice25_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/computer_caseb_p7
		}
		if (militia in server_var(eventscripts_currentmap)) do
		{
			es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice25_title).
			es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
			es est_SetModel server_var(emh_userid) props/cs_office/plant01
		}
	}
}

block action26
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice26_title).
		es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
		es est_SetModel server_var(emh_userid) props/cs_office/computer_monitor_p1
	}
}

block action27
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice33_title).
		es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
		es est_SetModel server_var(emh_userid) props/cs_office/Fire_Extinguisher
	}
}

block action28
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice28_title).
		es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
		es est_SetModel server_var(emh_userid) props/cs_office/computer_keyboard
	}
}

block action29
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice29_title).
		es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
		es est_SetModel server_var(emh_userid) props/cs_office/radio_p1
	}
}
block action30
{
	es_xset userteam 0
	es getplayerinfo userteam server_var(emh_userid) teamid
	es_delayed 0.5 est_SetPlayerColor server_var(emh_userid) 255 255 255 255 1
	if (server_var(userteam) equalto "2") do
	{
		es_tell server_var(emh_userid) #green You have selected your model to be server_var(emh_choice30_title).
		es_tell server_var(emh_userid) #green You are a hider, find a place where your model blends in! Good luck!
		es est_SetModel server_var(emh_userid) props/cs_office/phone
	}
}




