﻿//******************************
//Sn4k3 RPG (SRPG)
//	for Counter-Strike: Source
//
//* Requires:
//
//	Mattie EventScripts v1.3.0.006+
//	ES_Tools Plugin by Awuh0 v.417a+
//
//* Description:
//
//	
//	See Readme.txt
//
//* Install instructions:
//     1. Install Mattie's EventScripts plugins:
//         http://mattie.info/cs
//
//     2. Copy and upload this script to:
//         cstrike/addons/eventscripts/srpg/es_srpg.txt
//
//     3. Add the following line somewhere in autoexec.cfg:
//         es_load srpg
//
//by sn4k3
//Suport: MSN : Tiago_caza@hotmail.com
//*************************************
block load
{
es_xsetinfo srpg_version SRPG_v1.0beta
es_xmakepublic srpg_version
es_xsetinfo srpg_temp 0
es_xsetinfo srpg_temp1 0
es_xsetinfo srpg_temp2 0
es_xsetinfo srpg_temp3 0

es_xsetinfo srpg_repeat_temp 0
es_xsetinfo srpg_repeat_temp1 0
es_xsetinfo srpg_repeat_temp2 0
es_xsetinfo srpg_repeat_temp3 0

es_xsetinfo srpg_xp_temp 0
es_xsetinfo srpg_xp_temp1 0
es_xsetinfo srpg_xp_temp2 0
es_xsetinfo srpg_xp_temp3 0

es_xsetinfo srpg_temp_userid 0
es_xsetinfo srpg_temp_mensage 0
es_xsetinfo srpg_mensage 0
es_xsetinfo srpg_xp_for_next_level_math 0
es_xsetinfo srpg_xp_hurt_multiplier 0
es_xsetinfo srpg_xp_hurt_with_knife_multiplier 0
es_xsetinfo srpg_xp_win_for_kill 0
es_xsetinfo srpg_xp_win_for_kill_with_headshot 0
es_xsetinfo srpg_xp_win_for_bomb_explode 0
es_xsetinfo srpg_credits_for_win 0
es_xsetinfo srpg_default_credits 0
es_xsetinfo srpg_xp_win_for_bomb_planted 0
es_xsetinfo srpg_xp_win_for_bomb_defuse 0
es_xsetinfo srpg_xp_win_for_bomb_defused 0
es_xsetinfo srpg_xp_win_for_hostage_rescued 0
es_xsetinfo srpg_xp_win_for_t_win_round 0
es_xsetinfo srpg_xp_win_for_ct_win_round 0

es_xsetinfo srpg_health_credits_need_for_buy 0
es_xsetinfo srpg_armor_credits_need_for_buy 0
es_xsetinfo srpg_vampire_credits_need_for_buy 0
es_xsetinfo srpg_stealth_credits_need_for_buy 0
es_xsetinfo srpg_regeneration_credits_need_for_buy 0
es_xsetinfo srpg_firehe_credits_need_for_buy 0
es_xsetinfo srpg_bigblast_credits_need_for_buy 0
es_xsetinfo srpg_heamount_credits_need_for_buy 0
es_xsetinfo srpg_respawn_lives_credits_need_for_buy 0
es_xsetinfo srpg_frostpistol_credits_need_for_buy 0
es_xsetinfo srpg_icestab_credits_need_for_buy 0
es_xsetinfo srpg_antiflash_credits_need_for_buy 0
es_xsetinfo srpg_longjump_credits_need_for_buy 0

es_xsetinfo srpg_upgrade_health 0
es_xsetinfo srpg_upgrade_armor 0
es_xsetinfo srpg_upgrade_vampire 0
es_xsetinfo srpg_upgrade_stealth 0
es_xsetinfo srpg_upgrade_regeneration 0
es_xsetinfo srpg_upgrade_firehe 0
es_xsetinfo srpg_upgrade_bigblast 0
es_xsetinfo srpg_upgrade_heamount 0
es_xsetinfo srpg_upgrade_respawn_lives 0
es_xsetinfo srpg_upgrade_frostpistol 0
es_xsetinfo srpg_upgrade_icestab 0
es_xsetinfo srpg_upgrade_antiflash 0
es_xsetinfo srpg_upgrade_longjump 0

es_xsetinfo srpg_allow_buy_armor 0
es_xsetinfo srpg_allow_buy_hegrenade 0

es_xsetinfo srpg_bot_level 0
es_xsetinfo srpg_bot_health_lv 0
es_xsetinfo srpg_bot_armor_lv 0
es_xsetinfo srpg_bot_vampire_lv 0
es_xsetinfo srpg_bot_stealth_lv 0
es_xsetinfo srpg_bot_regeneration_lv 0
es_xsetinfo srpg_bot_firehe_lv 0
es_xsetinfo srpg_bot_bigblast_lv 0
es_xsetinfo srpg_bot_heamount_lv 0
es_xsetinfo srpg_bot_respawn_lives_lv 0
es_xsetinfo srpg_bot_frostpistol_lv 0
es_xsetinfo srpg_bot_icestab_lv 0
es_xsetinfo srpg_bot_antiflash_lv 0
es_xsetinfo srpg_bot_longjump_lv 0

es_xkeycreate srpg_handle
es_xkeycreate srpg_temp_mensage
es_xkeycreate srpg_respawn_lives_amount
es_xkeygroupcreate srpg_users
es_xkeygroupload srpg_users |srpg/db
//es_xkeygroupload srpg_engine |srpg/db
alias srpg_reload "es_xunload srpg;es_xload srpg;echo SRPG Reloaded"
exec srpg/srpg_server
es_xkeygroupsave srpg_users |srpg/db
	if (server_var(srpg_upgrade_armor) = 1) do
	{
	if (server_var(srpg_allow_buy_armor) = 0) do
	{
		est_RegClientCMD "buy vest" 0
		est_RegClientCMD "buy vesthelm" 0
		}
	}
	if (server_var(srpg_upgrade_heamount) = 1) do
	{
	if (server_var(srpg_allow_buy_HeGrenade) = 0) do
	{
		est_RegClientCMD "buy hegrenade" 0
		}
	}
	
repeat create srpg_give_regeneration "est_loop srpg_temp_userid #l es_xdoblock srpg/srpg_upgrades/srpg_give_regeneration"
es_xdoblock srpg/srpg_check_repeat
es_xdoblock srpg/srpg_set_bots_upgrades
es_xload srpg/srpg_upgrades
es_xload srpg/srpg_xp
es_xload srpg/srpg_admin
}

block unload
{
es_xkeygroupsave srpg_users |srpg/db
es_xkeygroupdelete srpg_users
//es_xkeygroupdelete srpg_engine
est_UnRegClientCMD "buy vest"
est_UnRegClientCMD "buy vesthelm"
est_UnRegClientCMD "buy hegrenade"
es_xunload srpg/srpg_upgrades
es_xunload srpg/srpg_xp
es_xunload srpg/srpg_admin
repeat stop srpg_give_regeneration
repeat delete srpg_give_regeneration
}

block enable
{
es_xkeygroupload srpg_users |sdm/db
//es_xkeygroupload srpg_engine |srpg/db
exec srpg/srpg_server
es_xdoblock srpg/srpg_set_bots_upgrades

	if (server_var(srpg_upgrade_armor) = 1) do
	{
	if (server_var(srpg_allow_buy_armor) = 0) do
	{
		est_RegClientCMD "buy vest" 0
		est_RegClientCMD "buy vesthelm" 0
		}
	}
	if (server_var(srpg_upgrade_heamount) = 1) do
	{
	if (server_var(srpg_allow_buy_HeGrenade) = 0) do
	{
		est_RegClientCMD "buy hegrenade" 0
		}
	}
es_xenable srpg/srpg_upgrades
es_xenable srpg/srpg_xp
es_xenable srpg/srpg_admin
repeat create srpg_give_regeneration "est_loop srpg_temp_userid #l es_xdoblock srpg/srpg_upgrades/srpg_give_regeneration"
es_xdoblock srpg/srpg_check_repeat
}

block disable
{
es_xkeygroupsave srpg_users |srpg/db
es_xkeygroupdelete srpg_users
//es_xkeygroupdelete srpg_engine
est_UnRegClientCMD "buy vest"
est_UnRegClientCMD "buy vesthelm"
est_UnRegClientCMD "buy hegrenade"
es_xdisable srpg/srpg_upgrades
es_xdisable srpg/srpg_xp
es_xdisable srpg/srpg_admin
repeat stop srpg_give_regeneration
repeat delete srpg_give_regeneration
}

event server_shutdown
{
es_xkeygroupsave srpg_users |srpg/db
}


event player_activate
{
	if (event_var(es_steamid) != BOT) do
	{
	es_delayed 10 es_tell event_var(userid) #multi #green SRPG:#default Counter-strike Source#lightgreen RPG Mod
	es_delayed 10 es_tell event_var(userid) #multi #green SRPG:#default Written By#lightgreen sn4k3#default enjoy
	es_exists srpg_temp key srpg_users event_var(es_steamid)
	if (server_var(srpg_temp) = 0) do
	{
		es_keycreate srpg_users event_var(es_steamid)
		es_keysetvalue srpg_users event_var(es_steamid) "Name" event_var(es_username)
		es_keysetvalue srpg_users event_var(es_steamid) "UpGrades Version" server_var(srpg_version)
		es_keysetvalue srpg_users event_var(es_steamid) "Credits" server_var(srpg_default_credits)
		es_keysetvalue srpg_users event_var(es_steamid) "Level" "1" 
		es_keysetvalue srpg_users event_var(es_steamid) "Xp" "0" 
		es_keysetvalue srpg_users event_var(es_steamid) "Regeneration Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "Health Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "Armor Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "Vampire Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "Stealth Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "FireGrenades Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "BigBlast Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "HeGrenades Amount Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "ReSpawn Lives Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "FrostPistol Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "IceStab Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "AntiFlash Lv" "0"
		es_keysetvalue srpg_users event_var(es_steamid) "LongJump Lv" "0"
		}
		else do
		{
		es_keysetvalue srpg_users event_var(es_steamid) "Name" event_var(es_username)
		}
	}
}

event player_disconnect
{
es_xdoblock srpg/srpg_check_repeat
}

event player_team
{
if (event_var(team) > 1) then es_xdoblock srpg/srpg_check_repeat
}

event round_end
{
	if (event_var(winner) = 2) do
	{
	es_xdoblock srpg/srpg_xp/srpg_add_xp_for_t_win_round
	es_xcexec_all !srpgcheckmyxplevel
	}
	else do
	{
	if (event_var(winner) = 3) do 
	{
		es_xdoblock srpg/srpg_xp/srpg_add_xp_for_ct_win_round
		es_xcexec_all !srpgcheckmyxplevel
		}
	}
es_xkeygroupsave srpg_users |srpg/db
}

event round_start
{
est_loop srpg_temp_userid #a "es_getplayersteamid srpg_temp server_var(srpg_temp_userid);es_xdoblock srpg/srpg_upgrades/srpg_give_respawn_lives_amount"
es_xmsg #multi #green SRPG:#default Напишите в чате#lightgreen 'srpg'#default для ПРОКАЧКИ.
es_xdelayed 0.2 est_RemoveIdle weapon_hegrenade
}

event bomb_exploded
{
	if (server_var(srpg_xp_win_for_bomb_explode) > 0) do
	{
	if (event_var(es_steamid) != BOT) then es_xdoblock srpg/srpg_upgrades/srpg_add_xp_for_bomb_explode
	}
}

event bomb_planted
{
	if (server_var(srpg_xp_win_for_bomb_planted) > 0) do
	{
	if (event_var(es_steamid) != BOT) then es_xdoblock srpg/srpg_upgrades/srpg_add_xp_for_bomb_planted
	}
}

event bomb_defused
{
	if (server_var(srpg_xp_win_for_bomb_defused) > 0) do
	{
	if (event_var(es_steamid) != BOT) then es_xdoblock srpg/srpg_upgrades/srpg_add_xp_for_bomb_defused
	}
}

block hostage_rescued
{
	if (server_var(srpg_xp_win_for_hostage_rescued) > 0) do
	{
	if (event_var(es_steamid) != BOT) then es_xdoblock srpg/srpg_upgrades/srpg_xp_win_for_hostage_rescued
	}
}

event player_blind
{
if (server_var(srpg_upgrade_antiflash) = 1) then es_xdoblock srpg/srpg_upgrades/srpg_give_antiflash
}

event es_client_command
{
if (event_var(command) = !srpgupgradesmenu) then es_xdoblock srpg/srpg_upgrades_menu1
if (event_var(command) = !srpgupgradesmenu2) then es_xdoblock srpg/srpg_upgrades_menu2
if (event_var(command) = !srpgcheckmyxplevel) then es_xdoblock srpg/srpg_xp/srpg_xp_check_new_level

	if (event_var(command) = "menuselect") do
	{
	es_keygetvalue srpg_temp srpg_handle event_var(userid)
	if (server_var(srpg_temp) = 1) then es_xdoblock srpg/srpg_upgrades_menu_handle1
	if (server_var(srpg_temp) = 2) then es_xdoblock srpg/srpg_upgrades_menu_handle2
	if (server_var(srpg_temp) > 0) then if (event_var(commandstring) = 10) then es_cexec event_var(userid) playgamesound buttons/button11.wav
	}
}

event player_jump
{
if (server_var(srpg_upgrade_longjump) = 1) then es_xdoblock srpg/srpg_upgrades/srpg_give_longjump
}

event player_spawn
{
	if (event_var(es_userteam) > 1) do
	{
	if (server_var(srpg_upgrade_health) = 1) do
	{
		es_xdoblock srpg/srpg_upgrades/srpg_give_health
		}
	if (server_var(srpg_upgrade_armor) = 1) do
	{
		es_xdoblock srpg/srpg_upgrades/srpg_give_armor
		}

	if (server_var(srpg_upgrade_stealth) = 1) do
	{
		es_xdoblock srpg/srpg_upgrades/srpg_give_stealth
		}
	if (server_var(srpg_upgrade_heamount) = 1) do
	{
		es_xdoblock srpg/srpg_upgrades/srpg_give_heamount
		}
	}
}

event player_say
{
if (event_var(text) = srpg) then es_cexec event_var(userid) !srpgupgradesmenu
}

event player_hurt
{
	if (event_var(es_userteam) != event_var(es_attackerteam)) do
	{
	if (event_var(es_attackerteam) != 0) do
	{
		if (server_var(srpg_upgrade_vampire) = 1) do
		{
			es_xdoblock srpg/srpg_upgrades/srpg_give_vampire
			}
			
		if (event_var(weapon) = hegrenade) do
		{
			if (server_var(srpg_upgrade_bigblast) = 1) do
			{
				es_xdoblock srpg/srpg_upgrades/srpg_give_bigblast
				}
			if (server_var(srpg_upgrade_firehe) = 1) do
			{
				es_xdoblock srpg/srpg_upgrades/srpg_give_firehe
				}
			}
		if (event_var(weapon) in "glock usp p228 deagle fiveseven elite") do
		{
			if (server_var(srpg_upgrade_frostpistol) = 1) do
			{
				es_xdoblock srpg/srpg_upgrades/srpg_give_frostpistol
				}
			}
			
		if (event_var(weapon) = knife) do
		{
			if (event_var(dmg_health) > 49) do
			{
				if (server_var(srpg_upgrade_icestab) = 1) do
				{
					es_xdoblock srpg/srpg_upgrades/srpg_give_icestab
					}
				}
			}
		if (event_var(es_attackersteamid) != BOT) then es_xdoblock srpg/srpg_xp/srpg_add_xp_for_hurt
		}
	}
}

event player_death
{
	if (event_var(es_userteam) != event_var(es_attackerteam)) do
	{
	if (event_var(es_attackerteam) != 0) do
	{
		if (event_var(es_attackersteamid) != BOT) then es_xdoblock srpg/srpg_xp/srpg_add_xp_for_kill
		}
	}
if (server_var(srpg_upgrade_respawn_lives) = 1) then es_xdoblock srpg/srpg_upgrades/srpg_give_respawn
}

block srpg_upgrades_menu1
{
es_xdoblock srpg/srpg_get_heard_menu
es_xdoblock srpg/srpg_get_upgrades_menu1

es_menu 0 event_var(userid) server_var(srpg_mensage)
es_keysetvalue srpg_handle event_var(userid) 1
}

block srpg_upgrades_menu2
{
es_xdoblock srpg/srpg_get_heard_menu
es_xdoblock srpg/srpg_get_upgrades_menu2

es_menu 0 event_var(userid) server_var(srpg_mensage)
es_keysetvalue srpg_handle event_var(userid) 2
}

block srpg_upgrades_menu_handle1
{
	if (event_var(commandstring) = 1) do
	{
	if (1. in server_var(srpg_mensage)) do
	{
		if ("1. Regeneration" in server_var(srpg_mensage)) then srpg_xp_temp Regeneration
		if ("1. Health" in server_var(srpg_mensage)) then srpg_xp_temp Health
		if ("1. Armor" in server_var(srpg_mensage)) then srpg_xp_temp Armor
		if ("1. Vampire" in server_var(srpg_mensage)) then srpg_xp_temp Vampire
		if ("1. Stealth" in server_var(srpg_mensage)) then srpg_xp_temp Stealth
		if ("1. Fire Grenades" in server_var(srpg_mensage)) then srpg_xp_temp "Fire Grenades"
		if ("1. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("1. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("1. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("1. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("1. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("1. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("1. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 2) do
	{
	if (2. in server_var(srpg_mensage)) do
	{
		if ("2. Health" in server_var(srpg_mensage)) then srpg_xp_temp Health
		if ("2. Armor" in server_var(srpg_mensage)) then srpg_xp_temp Armor
		if ("2. Vampire" in server_var(srpg_mensage)) then srpg_xp_temp Vampire
		if ("2. Stealth" in server_var(srpg_mensage)) then srpg_xp_temp Stealth
		if ("2. Fire Grenades" in server_var(srpg_mensage)) then srpg_xp_temp "Fire Grenades"
		if ("2. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("2. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("2. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("2. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("2. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("2. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("2. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 3) do
	{
	if (3. in server_var(srpg_mensage)) do
	{
		if ("3. Armor" in server_var(srpg_mensage)) then srpg_xp_temp Armor
		if ("3. Vampire" in server_var(srpg_mensage)) then srpg_xp_temp Vampire
		if ("3. Stealth" in server_var(srpg_mensage)) then srpg_xp_temp Stealth
		if ("3. Fire Grenades" in server_var(srpg_mensage)) then srpg_xp_temp "Fire Grenades"
		if ("3. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("3. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("3. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("3. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("3. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("3. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("3. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 4) do
	{
	if (4. in server_var(srpg_mensage)) do
	{
		if ("4. Vampire" in server_var(srpg_mensage)) then srpg_xp_temp Vampire
		if ("4. Stealth" in server_var(srpg_mensage)) then srpg_xp_temp Stealth
		if ("4. Fire Grenades" in server_var(srpg_mensage)) then srpg_xp_temp "Fire Grenades"
		if ("4. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("4. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("4. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("4. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("4. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("4. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("4. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 5) do
	{
	if (5. in server_var(srpg_mensage)) do
	{
		if ("5. Stealth" in server_var(srpg_mensage)) then srpg_xp_temp Stealth
		if ("5. Fire Grenades" in server_var(srpg_mensage)) then srpg_xp_temp "Fire Grenades"
		if ("5. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("5. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("5. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("5. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("5. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("5. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("5. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 6) do
	{
	if (6. in server_var(srpg_mensage)) do
	{
		if ("6. Fire Grenades" in server_var(srpg_mensage)) then srpg_xp_temp "Fire Grenades"
		if ("6. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("6. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("6. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("6. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("6. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("6. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("6. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 7) do
	{
	if (7. in server_var(srpg_mensage)) do
	{
		if ("7. BigBlast" in server_var(srpg_mensage)) then srpg_xp_temp "BigBlast"
		if ("7. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("7. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("7. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("7. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("7. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("7. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 8) do
	{
	if (8. in server_var(srpg_mensage)) do
	{
		if ("8. HeGrenades Amount" in server_var(srpg_mensage)) then srpg_xp_temp "HeGrenades Amount"
		if ("8. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("8. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("8. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("8. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("8. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
	if (event_var(commandstring) = 9) do
	{
	if (9. in server_var(srpg_mensage)) do
	{
		es_cexec event_var(userid) !srpgupgradesmenu2
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu
		}
	}
es_keysetvalue srpg_handle event_var(userid) 0
}

block srpg_upgrades_menu_handle2
{
	if (event_var(commandstring) = 1) do
	{
	if (1. in server_var(srpg_mensage)) do
	{
		if ("1. ReSpawn Lives" in server_var(srpg_mensage)) then srpg_xp_temp "ReSpawn Lives"
		if ("1. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("1. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("1. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("1. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu2
		}
	}
	if (event_var(commandstring) = 2) do
	{
	if (2. in server_var(srpg_mensage)) do
	{
		if ("2. FrostPistol" in server_var(srpg_mensage)) then srpg_xp_temp "FrostPistol"
		if ("2. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("2. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("2. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu2
		}
	}
	if (event_var(commandstring) = 3) do
	{
	if (3. in server_var(srpg_mensage)) do
	{
		if ("3. IceStab" in server_var(srpg_mensage)) then srpg_xp_temp "IceStab"
		if ("3. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("3. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu2
		}
	}
	if (event_var(commandstring) = 4) do
	{
	if (4. in server_var(srpg_mensage)) do
	{
		if ("4. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("4. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu2
		}
	}
	if (event_var(commandstring) = 5) do
	{
	if (5. in server_var(srpg_mensage)) do
	{
		if ("5. AntiFlash" in server_var(srpg_mensage)) then srpg_xp_temp "AntiFlash"
		if ("5. LongJump" in server_var(srpg_mensage)) then srpg_xp_temp "LongJump"
		es_xdoblock srpg/srpg_buy_item
		}
		else do
		{
		es_cexec event_var(userid) !srpgupgradesmenu2
		}
	}
if (event_var(commandstring) = 8) then es_cexec event_var(userid) !srpgupgradesmenu
es_keysetvalue srpg_handle event_var(userid) 0
}

block srpg_get_heard_menu
{
es_keygetvalue srpg_temp srpg_users event_var(es_steamid) Credits
es_format srpg_mensage "%1 <-> By sn4k3\n \nMy Credits: %2\nMy XP: " server_var(srpg_version) server_var(srpg_temp)
es_keygetvalue srpg_temp srpg_users event_var(es_steamid) Xp
es_format srpg_mensage "%1%2/" server_var(srpg_mensage) server_var(srpg_temp)
es_keygetvalue srpg_temp srpg_users event_var(es_steamid) Level
es_math srpg_temp * server_var(srpg_xp_for_next_level_math)
es_format srpg_mensage "%1%2\nMy Level: " server_var(srpg_mensage) server_var(srpg_temp)
es_keygetvalue srpg_temp srpg_users event_var(es_steamid) Level
es_format srpg_mensage "%1%2\n " server_var(srpg_mensage) server_var(srpg_temp)
}

block srpg_get_upgrades_menu1
{
srpg_temp2 1
	if (server_var(srpg_upgrade_regeneration) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Regeneration Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 11) do
		{
		es_format srpg_mensage "%1\n->%3. Regeneration Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_regeneration_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. Regeneration Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Regeneration Lv"
	es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}
	if (server_var(srpg_upgrade_health) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Health Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 17) do
		{
		//es_keygetvalue srpg_temp1 srpg_engine "Health" server_var(srpg_temp)
		es_format srpg_mensage "%1\n->%3. Health Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_health_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. Health Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Health Lv"
	es_format srpg_mensage "%1%2/16" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}
	
	if (server_var(srpg_upgrade_armor) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Armor Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 17) do
		{
		es_format srpg_mensage "%1\n->%3. Armor Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_armor_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. Armor Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Armor Lv"
	es_format srpg_mensage "%1%2/16" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}

	if (server_var(srpg_upgrade_vampire) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Vampire Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 11) do
		{
		es_format srpg_mensage "%1\n->%3. Vampire Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_vampire_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. Vampire Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Vampire Lv"
	es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}

	if (server_var(srpg_upgrade_stealth) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Stealth Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 6) do
		{
		es_format srpg_mensage "%1\n->%3. Stealth Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_stealth_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. Stealth Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "Stealth Lv"
	es_format srpg_mensage "%1%2/5" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}
	
	if (server_var(srpg_upgrade_firehe) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "FireGrenades Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 11) do
		{
		es_format srpg_mensage "%1\n->%3. Fire Grenades Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_firehe_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. Fire Grenades Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "FireGrenades Lv"
	es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}
	
	if (server_var(srpg_upgrade_bigblast) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "BigBlast Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 11) do
		{
		es_format srpg_mensage "%1\n->%3. BigBlast Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_bigblast_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. BigBlast Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "BigBlast Lv"
	es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}
	
	if (server_var(srpg_upgrade_heamount) = 1) do
	{
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "HeGrenades Amount Lv"
	es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 4) do
		{
		es_format srpg_mensage "%1\n->%3. HeGrenades Amount Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
		es_math srpg_temp * server_var(srpg_heamount_credits_need_for_buy)
		es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
		}
		else do
		{
		es_format srpg_mensage "%1\n%2. HeGrenades Amount Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
		}
	es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "HeGrenades Amount Lv"
	es_format srpg_mensage "%1%2/3" server_var(srpg_mensage) server_var(srpg_temp)
	es_xmath srpg_temp2 + 1
	}
	if (server_var(srpg_temp2) < 9) do
	{
	if (server_var(srpg_upgrade_respawn_lives) = 1) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "ReSpawn Lives Lv"
		es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 4) do
		{
			es_format srpg_mensage "%1\n->%3. ReSpawn Lives Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_respawn_lives_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. ReSpawn Lives Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "ReSpawn Lives Lv"
		es_format srpg_mensage "%1%2/3" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_temp2) < 9) do
	{
	if (server_var(srpg_upgrade_frostpistol) = 1) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "FrostPistol Lv"
		es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 11) do
		{
			es_format srpg_mensage "%1\n->%3. FrostPistol Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_frostpistol_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. FrostPistol Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "FrostPistol Lv"
		es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_temp2) < 9) do
	{
	if (server_var(srpg_upgrade_icestab) = 1) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "IceStab Lv"
		es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 11) do
		{
			es_format srpg_mensage "%1\n->%3. IceStab Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_icestab_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. IceStab Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "IceStab Lv"
		es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_temp2) < 9) do
	{
	if (server_var(srpg_upgrade_antiflash) = 1) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "AntiFlash Lv"
		es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 111) do
		{
			es_format srpg_mensage "%1\n->%3. AntiFlash Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_antiflash_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. AntiFlash Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "AntiFlash Lv"
		es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_temp2) < 9) do
	{
	if (server_var(srpg_upgrade_longjump) = 1) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "LongJump Lv"
		es_xmath srpg_temp + 1
		if (server_var(srpg_temp) < 6) do
		{
			es_format srpg_mensage "%1\n->%3. LongJump Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_longjump_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. LongJump Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "LongJump Lv"
		es_format srpg_mensage "%1%2/5" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
if (8. in server_var(srpg_mensage)) then es_format srpg_mensage "%1\n \n->9. Next Page (2)" server_var(srpg_mensage)
es_format srpg_mensage "%1\n0. Cancel" server_var(srpg_mensage)
if (9. notin server_var(srpg_mensage)) then es_xstring srpg_mensage replace "\n0." "\n \n0."
es_keysetvalue srpg_temp_mensage event_var(userid) server_var(srpg_mensage)
}

block srpg_get_upgrades_menu2
{
srpg_temp2 1
es_keygetvalue srpg_temp_mensage srpg_temp_mensage event_var(userid)
	if (server_var(srpg_upgrade_respawn_lives) = 1) do
	{
	if ("ReSpawn Lives" notin server_var(srpg_temp_mensage)) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "ReSpawn Lives Lv"
		es_xmath srpg_temp + 1
			if (server_var(srpg_temp) < 4) do
			{
			es_format srpg_mensage "%1\n->%3. ReSpawn Lives Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_respawn_lives_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. ReSpawn Lives Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "ReSpawn Lives Lv"
		es_format srpg_mensage "%1%2/3" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_upgrade_frostpistol) = 1) do
	{
	if ("FrostPistol" notin server_var(srpg_temp_mensage)) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "FrostPistol Lv"
		es_xmath srpg_temp + 1
			if (server_var(srpg_temp) < 11) do
			{
			es_format srpg_mensage "%1\n->%3. FrostPistol Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_frostpistol_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. FrostPistol Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "FrostPistol Lv"
		es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_upgrade_icestab) = 1) do
	{
	if ("IceStab" notin server_var(srpg_temp_mensage)) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "IceStab Lv"
		es_xmath srpg_temp + 1
			if (server_var(srpg_temp) < 11) do
			{
			es_format srpg_mensage "%1\n->%3. IceStab Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_icestab_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. IceStab Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "IceStab Lv"
		es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_upgrade_antiflash) = 1) do
	{
	if ("AntiFlash" notin server_var(srpg_temp_mensage)) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "AntiFlash Lv"
		es_xmath srpg_temp + 1
			if (server_var(srpg_temp) < 11) do
			{
			es_format srpg_mensage "%1\n->%3. AntiFlash Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_antiflash_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. AntiFlash Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "AntiFlash Lv"
		es_format srpg_mensage "%1%2/10" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
	if (server_var(srpg_upgrade_longjump) = 1) do
	{
	if ("LongJump" notin server_var(srpg_temp_mensage)) do
	{
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "LongJump Lv"
		es_xmath srpg_temp + 1
			if (server_var(srpg_temp) < 6) do
			{
			es_format srpg_mensage "%1\n->%3. LongJump Lv %2 " server_var(srpg_mensage) server_var(srpg_temp) server_var(srpg_temp2)
			es_math srpg_temp * server_var(srpg_longjump_credits_need_for_buy)
			es_format srpg_mensage "%1[%2 Credits] " server_var(srpg_mensage) server_var(srpg_temp)
			}
			else do
			{
			es_format srpg_mensage "%1\n%2. LongJump Lv [Max] " server_var(srpg_mensage) server_var(srpg_temp2)
			}
		es_keygetvalue srpg_temp srpg_users event_var(es_steamid) "LongJump Lv"
		es_format srpg_mensage "%1%2/5" server_var(srpg_mensage) server_var(srpg_temp)
		es_xmath srpg_temp2 + 1
		}
	}
es_format srpg_mensage "%1\n \n->8. Back Page (1)\n0. Cancel" server_var(srpg_mensage)
}

block srpg_buy_item
{
	if (server_var(srpg_xp_temp) = Health) do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "Health Lv"
	if (server_var(srpg_xp_temp) < 16) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_health_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen Health#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "Health Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen Health#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen Health#default Upgrade In#lightgreen Max#default! Lv#lightgreen 16#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = Armor) do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "Armor Lv"
	if (server_var(srpg_xp_temp) < 16) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_armor_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen Armor#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "Armor Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen Armor#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen Armor#default Upgrade In#lightgreen Max#default! Lv#lightgreen 16#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = Regeneration) do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "Regeneration Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_regeneration_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen Regeneration#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "Regeneration Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen Regeneration#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already Regeneration#lightgreen Upgrade#default In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = Vampire) do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "Vampire Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_vampire_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen Vampire#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "Vampire Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen Vampire#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen Vampire#default Upgrade In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = Stealth) do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "Stealth Lv"
	if (server_var(srpg_xp_temp) < 5) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_stealth_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen Stealth#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "Stealth Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen Stealth#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen Stealth#default Upgrade In#lightgreen Max#default! Lv#lightgreen 5#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "Fire Grenades") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "FireGrenades Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_firehe_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen Fire Grenades#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "FireGrenades Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen Fire Grenades#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen Fire Grenades#default Upgrade In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "BigBlast") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "BigBlast Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_bigblast_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen BigBlast#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "BigBlast Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen BigBlast#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen BigBlast#default Upgrade In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "HeGrenades Amount") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "HeGrenades Amount Lv"
	if (server_var(srpg_xp_temp) < 3) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_heamount_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen HeGrenades Amount#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "HeGrenades Amount Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen HeGrenades Amount#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen HeGrenades Amount#default Upgrade In#lightgreen Max#default! Lv#lightgreen 3#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "ReSpawn Lives") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "ReSpawn Lives Lv"
	if (server_var(srpg_xp_temp) < 3) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_respawn_lives_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen ReSpawn Lives#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "ReSpawn Lives Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen ReSpawn Lives#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen ReSpawn Lives#default Upgrade In#lightgreen Max#default! Lv#lightgreen 3#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "FrostPistol") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "FrostPistol Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_frostpistol_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen FrostPistol#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "FrostPistol Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen FrostPistol#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen FrostPistol#default Upgrade In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "IceStab") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "IceStab Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_icestab_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen IceStab#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "IceStab Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen IceStab#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen IceStab#default Upgrade In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "AntiFlash") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "AntiFlash Lv"
	if (server_var(srpg_xp_temp) < 10) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_antiflash_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen AntiFlash#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "AntiFlash Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen AntiFlash#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen AntiFlash#default Upgrade In#lightgreen Max#default! Lv#lightgreen 10#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
	if (server_var(srpg_xp_temp) = "LongJump") do
	{
	es_keygetvalue srpg_xp_temp srpg_users event_var(es_steamid) "LongJump Lv"
	if (server_var(srpg_xp_temp) < 5) do
	{
		es_xmath srpg_xp_temp + 1 
		es_math srpg_xp_temp * server_var(srpg_longjump_credits_need_for_buy)
		es_keygetvalue srpg_xp_temp1 srpg_users event_var(es_steamid) Credits
		if (server_var(srpg_xp_temp1) => server_var(srpg_xp_temp)) do
		{
			es_tell event_var(userid) #multi #green SRPG:#default You Have Upgrade Your#lightgreen LongJump#default Lv. Credits Spent:#lightgreen server_var(srpg_xp_temp)
			es keymath srpg_users event_var(es_steamid) "LongJump Lv" + 1
			es keymath srpg_users event_var(es_steamid) "Credits" - server_var(srpg_xp_temp)
			es_cexec event_var(userid) playgamesound buttons/weapon_confirm.wav
			}
			else do
			{
			es_tell event_var(userid) #multi #green SRPG:#default You Not Have#lightgreen Enough#default Credits To Buy#lightgreen LongJump#default Upgrade. You Have:#lightgreen server_var(srpg_xp_temp1)#default Credits | You Need:#lightgreen server_var(srpg_xp_temp) Credits#default.
			es_cexec event_var(userid) playgamesound buttons/weapon_cant_buy.wav
			}
		}
		else do
		{
		es_tell event_var(userid) #multi #green SRPG:#default You Have Already#lightgreen LongJump#default Upgrade In#lightgreen Max#default! Lv#lightgreen 5#default
		es_cexec event_var(userid) playgamesound UI/buttonclick.wav
		}
	}
}

block srpg_set_bots_upgrades
{
es_xexists srpg_temp key srpg_users "bot"
if (server_var(srpg_temp) = 0) then es_xkeycreate srpg_users "bot"
es_xkeysetvalue srpg_users "bot" "Name" "All Bots"
es_keysetvalue srpg_users "bot" "Level" server_var(srpg_bot_level)
es_keysetvalue srpg_users "bot" "Health Lv" server_var(srpg_bot_health_lv)
es_keysetvalue srpg_users "bot" "Armor Lv" server_var(srpg_bot_armor_lv)
es_keysetvalue srpg_users "bot" "Regeneration Lv" server_var(srpg_bot_regeneration_lv)
es_keysetvalue srpg_users "bot" "Vampire Lv" server_var(srpg_bot_vampire_lv)
es_keysetvalue srpg_users "bot" "Stealth Lv" server_var(srpg_bot_stealth_lv)
es_keysetvalue srpg_users "bot" "FireGrenades Lv" server_var(srpg_bot_firehe_lv)
es_keysetvalue srpg_users "bot" "BigBlast Lv" server_var(srpg_bot_bigblast_lv)
es_keysetvalue srpg_users "bot" "HeGrenades Amount Lv" server_var(srpg_bot_heamount_lv)
es_keysetvalue srpg_users "bot" "ReSpawn Lives Lv" server_var(srpg_bot_respawn_lives_lv)
es_keysetvalue srpg_users "bot" "FrostPistol Lv" server_var(srpg_bot_frostpistol_lv)
es_keysetvalue srpg_users "bot" "IceStab Lv" server_var(srpg_bot_icestab_lv)
es_keysetvalue srpg_users "bot" "AntiFlash Lv" server_var(srpg_bot_antiflash_lv)
es_keysetvalue srpg_users "bot" "LongJump Lv" server_var(srpg_bot_longjump_lv)
}

block srpg_check_repeat
{
srpg_temp_userid 0
est_playercount srpg_temp_userid #h
	if (server_var(srpg_temp_userid) > 1) do
	{
	if (server_var(srpg_upgrade_regeneration) = 1) do
	{
		repeat status srpg_temp1 srpg_give_regeneration
		if (server_var(srpg_temp_userid) = 1) then repeat start srpg_give_regeneration 1
		}
	}
	else do
	{
	repeat status srpg_temp1 srpg_give_regeneration
	if (server_var(srpg_temp_userid) = 2) then repeat stop srpg_give_regeneration
	}
}